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Jaunty Gauntlet
2023-05-07 12_49_31-Window.png

Genre:

Engine:

Time Span:

Team Size:

Role:

Project Link:

Action Adventure

Chrome Engine 6

3 Months

1 Developer

Level Designer

available on request

Responsibilities

Open World Level Design

Playthrough Video

High Concept

My second Dying Light mod, "Jaunty Gauntlet" demonstrates mastery of level design through a variety of techniques to guide the player, control tension and pacing, and underscore the joy of traversing space. I learned to address some of the key challenges with Open World design, especially regarding how to control nonlinear flow and how to set up encounters with multiple levels of difficulty. In the end, my level was successful because a variety of standard level design practices were used in ways that support Open World freedom. 

Development Timeline

Week 1

Week 2

Weeks 3-4

Weeks 5-6

Weeks 7-8

Weeks 9-10

Weeks 11-12

Pitch

Level Design Document

Whitebox

Initial Gameplay

Gameplay Complete

Aesthetics

Launch

Presented the concept via Powerpoint for approval.

Compiled aesthetic references and drew the world map.

Layed out gameplay themes, charted skill progression.

Built the world from an empty canvas.

Scripted the quest and set up combat. Adjusted my layout.

Iterated on area flow based on playtest data.

All gameplay features in: loot, abilities, weapons, nav mesh.

Extended and refined core gameplay spaces.

Dynamic difficulty adjustment, clutter, traps.

Refined gameplay and aesthetics.

Cinematic sequence, lighting, weather, vfx, audio, decor.

Final refinements. Gameplay and Aesthetics polish.

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