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Technical Design

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Technical Level Designer for 3D Puzzle Game

The Wheel of Life

I built a Vertical Slice / game demo for a puzzle & 3D exploration game from scratch in Unreal. Directed artwork creation for commissioned artwork, architected the technical aspects and project organization, and built out levels for two distinct puzzle worlds.

Enduring Games

Research & Development

I contributed to numerous R&D initiatives pushing the state-of-the-art. Collaborated closely with art & engineering departments, offering a design perspective and technical expertise in some areas.

Research & Development

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Enduring Games ⋅ Gearbox

Risk of Rain 2:
Seekers of the Storm

Co-development project with Gearbox to port Risk of Rain 2 to PlayStation 5 and Xbox Series.
We made the game extra special for those platforms.

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Level Designer for 2D Platformer | Unity

Yonder

Our six-person team created a 2D platformer in Unity. I wrote code in Unity and designed levels, including tutorials that introduce gameplay.

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