I built two distinct worlds for this game demo. Application of pacing, rewards, and usability principles shaped those levels deeply. The game showcases mastery of both level and technical design.
In just four months, our team of 40 created a shipped game in Unreal. With a strike team of four level designers, we designed Track 1: North Pole, and I became responsible for all of its gameplay aspects.
In a couple of months, I built a mission in Chrome Engine 6. Playing to the top of my visual aesthetics and sense of humor, I aimed to give zombie fans a map to remember.