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Team Projects

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Super Sudden Death Land

Turn-Based RPG | Unreal Engine 5

In five weeks of game jamming, our 4-person team produced an hour-long experience for fans of JRPG's. My design aimed to breathe life into tried-and-true methods of turn-based gameplay. Knowledge of Unreal Blueprints let me create many features and systems swiftly.

Conjury Revell

Arena Shooter | Steam Release

In 16 weeks we brought a steampunk-magic concept to life in Unreal Engine 4. Alongside 27 developers, I built levels for gameplay demonstration and the final product while keeping an eye on the technical aspects of the Airship level.

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Snowpainters

Arcade Racing | Steam Release

In just four months, our team of 40 created a shipped game in Unreal. With a strike team of four level designers, we designed Track 1: North Pole, and I became responsible for all of its gameplay aspects. We used splines as the basis of the track, AI pathing, and more.

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