You Teach! Romeo and Juliet
Genre:
Engine:
Time Span:
Team Size:
Role:
Interactive Fiction
RPG Maker MV
8 months
1 Developer
Technical Narrative
Responsibilities
Procedural Narrative Design | Rapid Prototyping
Base Engine Modification & Scripting | Tool Creation | Character Writing
High Concept
You Teach! Romeo and Juliet was created with a dual purpose:
It was a technological experiment in procedural narrative and simulated conversation.
Equally, it aimed to engage players in the act of education.
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An early working title, A Generative Discussion of R&J, sheds light on the overall vision of the project. That is, I wondered if I could somehow find a way to make procedurality enhance an interactive discussion. This lofty goal of making a computer generate meaning about a Shakespeare play enhanced the end result because it made me think through my process as a teacher leading a literary discussion enough to generalize and program my approach into a machine.
The artifact has value not only for students of Shakespeare but also for teachers in training looking to examine a pedagogy in practice. From a developer standpoint, it also has R&D value as a demonstration of deeply procedural narrative. Individual sentences in dialogue lines were built from smaller sentence fragments, and these lines were used to piece together back-and-forth exchanges between characters. The project is successful enough that I often imagine new directions to go with procedural narrative given what I learned from it.
Development Timeline
Months 1-2
Month 3
Months 4-5
Month 6
Months 7-8
Paper Prototype
System Planning
First Playable
Alpha Content
Beta & Release
Captured GDD data, including direction, scope, vision, and technology.
Started collecting content with emphasis on underlying systems.
Created specifications, rules, and example content.
Researched existing technology: Improv & Tracery.
Implemented one quarter of overall game content for evaluation.
Planned key structural adjustments.
Finished a first pass at all planned features and game content.
Migrated first playable from command line to RPG Maker.
Completed RPG Maker integration. Playtested with a wider group.
Added refinement and polish.