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CV

Shipped Games

2024

Designer – Risk of Rain 2

PS5 and Xbox Series Port

  • Designed 26 console specific features referencing certification standards

  • Implemented the PS5 DualSense Light Bar feature set

2023

Level Designer – Conjury Revell

Unreal Engine 4 | 27 Developers

  • Bridged communication between level design and software development

  • Gave technical design notes on checkpoint, objective and save systems

  • Investigated Blueprints and gave suggestions for how to resolve bugs

2021

Level Designer – Snowpainters

Unreal Engine 4 | 40 Developers | Steam Release

  • Designed Track 1: North Pole with a four-person strike team

  • Became responsible for all gameplay aspects of Track 1

  • Conducted testing sessions for balance and analyzed data for all 3 tracks

Work Experience

June 2023 - Feb 2025

Game Designer 

Enduring Games, Austin TX​

  • Designed 26 console features for Risk of Rain 2 on PS5 and Xbox Series

  • Worked on various unannounced projects

Oct 2021 - Jun 2022

Software Developer 

TTCU Federal Credit Union, Tulsa OK

  • Closed 58 dev tickets on financial institution software. Java, SQL, Python, C#.

  • Recommended & built improvements to the financial software.

Jan 2020 - Aug 2020

Software Developer 

Logistyx Technologies, Tulsa OK

  • Completed dozens of feature and bug tickets on C# shipping software

  • Prototyped a client-facing web service interface

May 2019 - Dec 2019

Code Sensei

Code Ninjas, Tulsa OK

  • Gave lessons on computer programming in an extracurricular environment

Personal Projects

1.5 Years

The Wheel of Life (Unreal Engine 5)

Game Designer | 2 Developers

  • Prototyped gameplay and built more than 50 reusable gameplay scripts

  • Designed 2 worlds around puzzles, exploration, and gameplay abilities

  • Collaborated and gave art direction while commissioning custom 3D models

5 Months

Super Sudden Death Land (Unreal Engine 5)

Technical Game Designer | 4 Developers

  • Blueprints: AI, UI, battle system, level sequences, animations, particles, dynamic materials, dialogue system, construction scripts

3 Months

Yonder (Unity)

Level Designer | 6 Developers

  • Collaborated with the team to design platformer gameplay for a mobile tablet

  • Built a 2D platforming level, fixed bugs with software developers

5 Months

First Comes Love, Then Come Zombies (Chrome Engine 6)

  • Designed, built and scripted a Dying Light quest in a novel play space

  • Discovered and documented scripting functionality that was not well known

5 Months

The Longevity Zoo (Creation Kit)

  • Wrote and implemented a two-chapter quest for Fallout 4

  • Built an all-new exterior and interior world space

  • Scripted dozens of events in Papyrus

Synesthesia (Unreal Engine 4)

  • Imagined and scripted a music-based puzzle mechanic for my level

  • Modeled seven 3D models in 3DS Max and scripted post-processing effects

3 Months

You Teach! Romeo and Juliet (RPG Maker MV)​

  • Invented a system for procedurally generating dialogue lines

  • Simulated a classroom literary discussion with procedural dialogue

8 Months

Education

SMU Guildhall

Master of Interactive Technology in Level Design

Expected May 2025

​

Oklahoma State University

Bachelor’s Degree in Mathematics

Minors in Computer Science, Cognitive Science, Japanese and Theatre

May 2017

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CV: CV
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