CV
Shipped Games
2024
Designer – Risk of Rain 2
PS5 and Xbox Series Port
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Designed 26 console specific features referencing certification standards
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Implemented the PS5 DualSense Light Bar feature set
2023
Level Designer – Conjury Revell
Unreal Engine 4 | 27 Developers
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Bridged communication between level design and software development
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Gave technical design notes on checkpoint, objective and save systems
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Investigated Blueprints and gave suggestions for how to resolve bugs
2021
Level Designer – Snowpainters
Unreal Engine 4 | 40 Developers | Steam Release
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Designed Track 1: North Pole with a four-person strike team
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Became responsible for all gameplay aspects of Track 1
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Conducted testing sessions for balance and analyzed data for all 3 tracks
Work Experience
June 2023 - Feb 2025
Game Designer
Enduring Games, Austin TX​
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Designed 26 console features for Risk of Rain 2 on PS5 and Xbox Series
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Worked on various unannounced projects
Oct 2021 - Jun 2022
Software Developer
TTCU Federal Credit Union, Tulsa OK
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Closed 58 dev tickets on financial institution software. Java, SQL, Python, C#.
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Recommended & built improvements to the financial software.
Jan 2020 - Aug 2020
Software Developer
Logistyx Technologies, Tulsa OK
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Completed dozens of feature and bug tickets on C# shipping software
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Prototyped a client-facing web service interface
May 2019 - Dec 2019
Code Sensei
Code Ninjas, Tulsa OK
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Gave lessons on computer programming in an extracurricular environment
Personal Projects
1.5 Years
The Wheel of Life (Unreal Engine 5)
Game Designer | 2 Developers
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Prototyped gameplay and built more than 50 reusable gameplay scripts
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Designed 2 worlds around puzzles, exploration, and gameplay abilities
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Collaborated and gave art direction while commissioning custom 3D models
5 Months
Super Sudden Death Land (Unreal Engine 5)
Technical Game Designer | 4 Developers
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Blueprints: AI, UI, battle system, level sequences, animations, particles, dynamic materials, dialogue system, construction scripts
3 Months
Yonder (Unity)
Level Designer | 6 Developers
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Collaborated with the team to design platformer gameplay for a mobile tablet
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Built a 2D platforming level, fixed bugs with software developers
5 Months
First Comes Love, Then Come Zombies (Chrome Engine 6)
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Designed, built and scripted a Dying Light quest in a novel play space
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Discovered and documented scripting functionality that was not well known
5 Months
The Longevity Zoo (Creation Kit)
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Wrote and implemented a two-chapter quest for Fallout 4
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Built an all-new exterior and interior world space
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Scripted dozens of events in Papyrus
Synesthesia (Unreal Engine 4)
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Imagined and scripted a music-based puzzle mechanic for my level
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Modeled seven 3D models in 3DS Max and scripted post-processing effects
3 Months
You Teach! Romeo and Juliet (RPG Maker MV)​
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Invented a system for procedurally generating dialogue lines
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Simulated a classroom literary discussion with procedural dialogue
8 Months
Education
SMU Guildhall
Master of Interactive Technology in Level Design
Expected May 2025
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Oklahoma State University
Bachelor’s Degree in Mathematics
Minors in Computer Science, Cognitive Science, Japanese and Theatre
May 2017
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